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Table 1: Gambling Participation Among Pretest Seniors

   

 

 

 

 

 

 

 

 

THE 2006 STUDY

OF GAMBLING AND PROBLEM GAMBLING

IN NEW MEXICO

 

 

Report to the

Responsible Gaming Association of New Mexico

 

 

 

 

 

 

 

 

Rachel A. Volberg, Ph.D.

&

Bo Bernhard, Ph.D.

 

 

 

Gemini Research, Ltd.

PO Box 1390

Northampton, MA 01061

 

 

 

 

 

 

June 21, 2006


 

TABLE OF CONTENTS

ACKNOWLEDGEMENTS.. i

EXECUTIVE SUMMARY. ii

INTRODUCTION.. 1

Defining Our Terms. 1

Measuring Gambling Problems. 4

Considerations in Designing Prevalence Studies. 5

Gambling and Problem Gambling in New Mexico: Background. 5

RISK FACTORS FOR PROBLEM GAMBLING.. 9

Biological Factors. 9

Psychological Factors. 11

Social Factors. 13

METHODS.. 17

GAMBLING IN NEW MEXICO.. 23

Gambling in the General Population. 23

Patterns of Gambling Participation. 24

Gambling Preferences. 26

Reasons for Gambling. 28

PROBLEM GAMBLING IN NEW MEXICO.. 30

The NORC DSM-IV Screen for Gambling Problems (NODS)30

Prevalence Rates. 31

Comparing New Mexico with Other Jurisdictions. 34

COMPARING NON-PROBLEM AND PROBLEM GAMBLERS.. 36

Demographics. 36

Gambling Participation. 37

Other Significant Differences. 40

Highlight on At-Risk Gamblers. 45

COMPARING NATIVE AMERICANS AND NON-NATIVE AMERICANS.. 46

Demographics. 46

Gambling Participation. 47

Problem Gambling. 50

SUMMARY AND CONCLUSION.. 52

Summary. 52

Directions for the Future. 53

REFERENCES.. 57

 

APPENDIX A: Comparing Two Problem Gambling Screens in New Mexico

 

APPENDIX B: Questionnaire for the New Mexico Problem Gambling Survey

 

 


LIST OF TABLES

 

Table 1: Diagnostic Criteria for Pathological Gambling. 3

Table 2: Disposition of New Mexico Sample. 19

Table 3: Demographics of Achieved and Weighted Samples. 20

Table 4: Gambling Participation in New Mexico. 24

Table 5: Demographics of Gamblers in New Mexico. 25

Table 6: Favorite Gambling Activities Among New Mexico Gamblers. 28

Table 7: Reasons for Gambling Among New Mexico Gamblers. 28

Table 8: Scores on Lifetime and Past Year NODS.. 32

Table  9: Differences in Prevalence by Demographic Group. 33

Table 10: Prevalence by Type of Gambling. 34

Table 11: Demographics of Non-Problem, At-Risk and Problem Gamblers. 36

Table 12: Comparing Favorite Gambling Activities. 38

Table 13: Past Year Gambling Among Non-Problem and Problem Gamblers. 38

Table 14: Monthly Gambling Among Non-Problem and Problem Gamblers. 39

Table 15: Differences in Gambling Careers and Style. 40

Table 16: Comparing Reasons for Gambling. 42

Table 17: Differences in Physical and Mental Health. 42

Table 18: Awareness of Problem Gambling Services. 44

Table 19: Differences in Family, Financial and Criminal Justice Impacts. 44

Table 20: Demographics of Native American and Non-Native American Respondents. 46

Table 21: Past Year Gambling Participation. 48

Table 22: Favorite Gambling Activities. 49

Table 23: Reasons for Gambling. 50

Table 24: Problem Gambling Prevalence Rates. 50

Table 25: Scores on the PGSI3

Table 26: Comparing CPGI Rates Across Jurisdictions. 3

Table 27: PGSI Principal Component Analysis. 4

Table 28: Comparing PGSI Items Among NODS Groups. 5

Table 29: Comparing Scores on the NODS and PGSI6

Table 30: Comparing Endorsement of Similar NODS and PGSI Items. 6

 

Figure 1: OPGRC Problem Gambling Framework. 2

Figure 2: New Mexico Gaming Industry. 8

Figure 3: Comparing NODS Rates Across States (Lifetime)35


ACKNOWLEDGEMENTS

 

We would like to thank all of the residents of New Mexico who were interviewed for this survey.  We would also like to thank the Responsible Gaming Association of New Mexico for initiating and funding this study.  Finally, we would like to thank Dr. Michael O’Neil and the staff of O’Neil Associates who conducted the interviews as well as Dr. Anthony Lucas, Associate Professor in the Department of Hotel Management at the University of Nevada, Las Vegas and Dr. A. K. Singh in the Department of Mathematics at the University of Nevada, Las Vegas who assisted with the analysis of the data. 

 

Dr. Bo Bernhard is the Director of Gambling Research at the UNLV International Gaming Institute and holds a dual professorial appointment in the UNLV Department of Sociology and Department of Hotel Management.  Dr. Bernhard worked on the present project as a consultant to Gemini Research. 

 



 


EXECUTIVE SUMMARY

This report summarizes the findings of a comprehensive survey of gambling participation and gambling-related problems among adult residents of New Mexico.  The main purpose of this survey was to determine the scope of problem gambling in New Mexico and to identify the groups in the population most affected by the disorder.  The results of this study also provide information about the impacts of problem gambling in New Mexico and will help public health decision-makers determine the best courses of action when making policy decisions in the future. 

 

Problem gambling is a broad term that refers to all of the patterns of gambling behavior that compromise, disrupt or damage personal, family or vocational pursuits.  Pathological gambling lies at the most severe end of a continuum of problematic gambling involvement.  Pathological gambling is a treatable mental disorder characterized by loss of control over gambling, chasing of losses, lies and deception, family and job disruption, financial bailouts and illegal acts.  This report relies on the most up-to-date methods to provide information on gambling behaviors ranging from this most severe status to more common and everyday forms of gambling behavior.  Importantly, this report concludes with recommendations for how to put this information to use in a way that benefits all of the stakeholders in the gaming industry—from the state government to operators to patrons to employees to residents. 

Methods

The New Mexico problem gambling prevalence survey was completed in three phases.  The first phase included finalizing the questionnaire and the sampling approach, translating the questionnaire into Spanish (a vital consideration in New Mexico, which has a very high proportion of Hispanic residents), programming it for computer administration, and training the interviewers.  The second phase of the project included data collection and “cleaning” (a necessary task that readies the numbers for analysis).  The third phase of the project included data analysis, development of preliminary tables and preparation of a full report on the project. 

 

The final general population sample for this study included 2,850 residents of New Mexico aged 18 and over.  To address the unique demographic characteristics of the New Mexico population, which includes a large proportion of Native Americans, we interviewed a separate oversample of 589 Native American residents of New Mexico.  Data collection was carried out between September, 2005 and January, 2006.  To ensure that the results could be generalized to the adult population of New Mexico, the sample was weighted by age and ethnicity to account for under-representation of young men and Hispanics, two groups that are particularly difficult to engage in surveys.  In presenting the results of the survey, we first examine results from the main sample of the general population.  Results from our Native American respondents are considered in a separate section of the report.

Gambling in New Mexico

·         The majority of adults in the United States have gambled at some time in their lives.  Nationally, the proportion of the population that has ever gambled ranges from 81% in the Southern states to 89% in the Northeast.  In New Mexico, 85% of the respondents in the main sample indicated that they had gambled at some time in their lives.  Two-thirds (68%) of New Mexico adults have gambled in the past year and one-fifth (20%) gambles monthly or more often.  Only 9% of New Mexico adults gamble weekly or more often.

 

·         The types of gambling that New Mexico adults are most likely to have ever tried are lottery and casino games.  Nearly two-thirds of New Mexico adults (64%) have ever tried these activities.  Approximately one-quarter of New Mexico adults have ever wagered on horse races, sports and private games and approximately one-sixth of New Mexico adults have ever played non-casino bingo or non-casino gaming machines.  Lifetime participation rates are very low for non-lottery numbers games and for Internet gambling.

 

·         The types of gambling that New Mexico adults are most likely to do on a regular basis are playing the lottery and, although monthly participation is much lower, gambling at a casino. 

 

·         Non-gamblers and infrequent gamblers in New Mexico are significantly more likely than more frequent gamblers to be female, aged 55 and over, widowed, to have less than a high school education and to be retired or keeping house. 

 

·         Monthly and weekly gamblers are significantly more likely than past-year gamblers to be male, to be Hispanic, to have an annual household income over $50,000 and to have military experience.  Monthly and weekly gamblers are significantly less likely than past-year gamblers to have attended college.

 

·         About one-third (30%) of all gamblers in New Mexico say that slot machines are their favorite gambling activity and another 16% identify casino table games as their favorite type of gambling.  Another 16% of the gamblers in New Mexico indicate that playing the lottery is their favorite type of gambling. 

 

·         Non-gamblers and infrequent gamblers are most likely to say that the possibility of losing money is an important or very important reason for not gambling, followed by moral or ethical concerns.  Monthly and weekly gamblers are most likely to say that entertainment is an important or very important reason for gambling, followed by winning money.  Monthly and weekly gamblers are significantly more likely than less frequent gamblers to say that convenience is an important reason for gambling.

Problem Gambling in New Mexico

·         Two problem gambling screens were used in the New Mexico survey.  The NORC DSM-IV Screen for Gambling Problems (NODS) was used to provide a measure of problem gambling based on the most recent psychiatric criteria for pathological gambling as well as comparability with recent national and statewide surveys.  In addition, the problem gambling severity items from the recently developed Canadian Problem Gambling Index (CPGI) were used in New Mexico as a secondary measure of gambling-related impacts and to provide a first opportunity to compare the performance of these two problem gambling screens in a single survey. 

 

·         In problem gambling prevalence surveys, individuals are classified as problem gamblers or pathological gamblers on the basis of their responses to the questions included in one of the standard problem gambling screens.  As our understanding of the distribution of gambling problems in the population improves, the characteristics of individuals who score even lower on problem gambling screens (at-risk gamblers) have gained importance.  These individuals are of interest because they represent such a large proportion of the population, because of the possibility that their gambling-related difficulties may become more severe over time, and because the prospects of changing their behavior through effective public awareness and education campaigns are better than for more troubled gamblers.  In addition, it may well be that this relatively larger group may create even greater problems than more severely affected groups, simply because of their numerical strength.

 

·         Based on the NODS, the prevalence of pathological gambling in New Mexico is 1.1% and the prevalence of problem gambling is 1.1%.  The prevalence of at-risk gambling in New Mexico is 6.4%.  The overall prevalence rate of at-risk, problem and pathological gambling in New Mexico is at the lower end of the range of prevalence rates identified in other states and nationally using this screen.

 

·         The most recent census identified 1.3 million individuals living in New Mexico aged 18 and over.  Based on these figures, there are between 9,400 and 19,400 New Mexico adults who can be classified as pathological gamblers.  Another 9,400 to 19,400 New Mexico adults can be classified as problem gamblers.  Finally, an additional 72,100 to 95,600 New Mexico adults can be classified as at-risk gamblers.

 

·         Differences in prevalence rates by gender, ethnicity, marital status, education, employment status and religion are all statistically significant, meaning that the differences observed among subgroups in these populations are greater than would be expected by chance.  The prevalence of problem and pathological gambling is particularly high among respondents who have never married and among respondents who are disabled or unemployed.

 

·         Problem and pathological gambling prevalence rates are highest among past-year players of non-casino bingo and among respondents who wager privately.  Problem gambling prevalence is also high among past-year sports bettors and casino gamblers. 

Comparing Non-Problem and Problem Gamblers in New Mexico

·         Problem gamblers in New Mexico are significantly more likely than non-problem gamblers to be male, Hispanic, unmarried and disabled or unemployed.  Problem gamblers in New Mexico are significantly less likely than non-problem gamblers to have graduated from college and to be retired.  Although five in ten problem gamblers in New Mexico work fulltime, two in ten are disabled or unemployed compared with only one in twenty non-problem gamblers. 

 

·         Problem gamblers in New Mexico are most likely to gamble regularly (once a month or more often) on the lottery and at a casino.  These individuals are significantly more likely than non-problem gamblers to gamble regularly on sports and private games of skill as well as on non-casino gaming machines and non-casino bingo.  One in six problem gamblers in New Mexico reports having gambled in the past year on the Internet, indicating that this relatively new type of gambling may become an increasing concern in the future.

 

·         Problem gamblers in New Mexico are most likely to identify slot machines, whether located at casinos or at racetracks or social clubs, as their favorite type of gambling.

 

·         Problem gamblers in New Mexico are significantly more likely than non-problem gamblers to say that excitement and winning money are important or very important reasons to gamble.  They are significantly less likely than non-problem gamblers to say that inexpensive entertainment is an important or very important reason to gamble.

 

·         Problem gamblers in New Mexico are significantly more likely than non-problem gamblers to use tobacco daily, consume alcohol regularly and to have used marijuana and other illicit drugs in the past year.  Problem gamblers in New Mexico are also significantly more likely than non-problem gamblers to rate their physical health only fair or poor, to have ever experienced a manic episode, and to have ever been depressed.

 

·         In contrast to earlier studies, problem gamblers in New Mexico are not significantly more likely than non-problem gamblers to have ever declared bankruptcy.  However, problem gamblers in New Mexico are significantly more likely than non-problem gamblers to have ever been arrested and to have been incarcerated.  Problem gamblers in New Mexico are also significantly more likely than other gamblers to have been troubled by the gambling of someone in their family.

 

·         For the most part, at-risk gamblers fall between non-problem and problem gamblers demographically but their gambling participation looks much more like that of problem gamblers than non-problem gamblers.  At-risk gamblers are more likely than either non-problem or problem gamblers to say that inexpensive entertainment is an important reason for gambling and to identify casino table games and horse race betting as their favorite types of gambling.

Comparing Native Americans and Non-Native Americans

·         The New Mexico prevalence survey included an oversample of 589 Native American residents aged 18 and over.  Data from the main sample and oversample were analyzed to determine whether there were significant differences between Native Americans and non-Native Americans in New Mexico in gambling participation and problem gambling prevalence.

 

·         Native American respondents were significantly younger than non-Native American respondents.  They were also significantly less likely to be married, to have annual household incomes over $25,000 and to have graduated from college. 

 

·         While the majority of both Native Americans and non-Native Americans in New Mexico have gambled in the past year, a significantly larger proportion of Native Americans have gambled in the past year compared with non-Native Americans (73% vs. 67%).  Native Americans in New Mexico are significantly more likely to have gambled in the past year at a casino and to have played bingo outside a casino while non-Native Americans are more likely to have gambled in the past year on horse races, sports and private games.

 

·         Native Americans in New Mexico are less likely than non-Native Americans to view socializing and entertainment as important reasons for gambling and more likely to view convenience and excitement as important reasons to gamble.

 

·         The prevalence of at-risk, problem and pathological gambling is significantly higher among Native Americans in New Mexico than among non-Native Americans.  While statistically significant, these differences are smaller than might have been expected based on research among other Native American and indigenous groups internationally.

Directions for the Future

The impacts of problem gambling can be substantial for communities, businesses, families, and individuals.  Pathological gamblers experience physical and psychological stress and exhibit substantial rates of depression, alcohol and drug dependence and suicidal ideation.  The families of problem and pathological gamblers experience physical and psychological abuse as well as harassment and threats from bill collectors and creditors.  Other significant impacts include costs to employers, creditors, insurance companies, social service agencies and the civil and criminal justice systems. 

 

Studies in many other jurisdictions suggest that problem gambling services play an important role in minimizing rates of problem gambling in the general population.  There is also the question of how to prevent progression toward more severe gambling-related problems among the proportion of the population in New Mexico that is at risk for developing more severe gambling-related difficulties.

 

New Mexico has done well in minimizing gambling problems in the adult population.  Consideration should be given to continuing to provide financial support for treatment services in New Mexico.  However, it may also be time to consider expanding the Association’s efforts to include problem gambling prevention in order reduce as much as possible the rate of at-risk gambling in New Mexico.  A full range of ameliorative measures in New Mexico would include fostering responsible gambling policies and programs by the full range of gambling operators, expanding training opportunities for treatment professionals, expanding the gambling counselor certification program, establishing procedures to improve the helpline referral process, providing increased funding to support public education and prevention services as well as problem gambling treatment, and continued monitoring of gambling and problem gambling prevalence to assess the impacts of legal gambling on the residents of New Mexico.

 

 


INTRODUCTION

Since the 1970s, the availability of gambling has grown ten-fold in the United States. Today, a person can make a legal wager of some sort in every state except Utah and Hawaii; 38 states have lotteries, 28 states have casinos and 22 states have off-track betting (National Gambling Impact Study Commission, 1999; North American Association of State & Provincial Lotteries, 2003).  Just as telling as the expansion of gambling into new jurisdictions is the growth of the gambling industries.  Between 1975 and 2001, revenues from legal wagering in the United States grew twenty-fold, from $3 billion to $64 billion while gambling expenditures more than doubled as a percentage of personal income (Christiansen, 2000; Christiansen & Sinclair, 2002; Kallick et al, 1976).

 

The main purpose of this survey, funded by the Responsible Gaming Association of New Mexico, was to determine the scope of problem gambling in New Mexico and identify the groups in the population most affected by the disorder.  The results of this study are also intended to provide information about the impacts of problem gambling in New Mexico and will be useful to the Association, the State and other stakeholders in efforts to help individuals and groups in New Mexico affected by this disorder.

 

This report is organized into several sections for clarity of presentation.  The Introduction includes a definition of the terms used in the report, a brief review of methods for assessing problem gambling and conducting prevalence surveys in the general population, and background information on gambling and problem gambling in New Mexico.  This is followed by a review of research on Risk Factors for Problem Gambling.  The Methods section addresses the details of conducting the survey.  The next four sections present findings from the survey in the following areas:

 

·         gambling in New Mexico;

 

·         prevalence of problem gambling in New Mexico;

 

·         comparing non-problem and problem gamblers in New Mexico; and

 

·         comparing Native Americans with other population groups in New Mexico.

 

The report concludes with a summary of the findings of the study and consideration of the number of problem gamblers likely to seek treatment in New Mexico on an annual basis as well as suggestions for the future development of services for problem gamblers and their families in New Mexico.  There are two appendices to the report including a technical section comparing the performance of the two problem gambling screens used in the New Mexico survey and a copy of the questionnaire.

Defining Our Terms

Gambling is a broad concept that includes diverse activities, undertaken in a wide variety of settings, appealing to different sorts of people and perceived in various ways by participants and observers.  Failure to appreciate this diversity can limit scientific understanding and investigation of gambling and gambling problems.  Another reason to note the differences between various forms of gambling arises from accumulating evidence that some types of gambling are more strongly associated with gambling-related problems than others (Abbott & Volberg, 1999a).  People take part in gambling activities because they enjoy them and obtain benefits from their participation.  For most people, gambling is generally a positive experience.  However, for a minority, gambling is associated with difficulties of varying severity and duration.  Some regular gamblers develop significant, debilitating problems that also typically result in harm to people close to them and to the wider community (Abbott & Volberg, 1999a).

 

Gambling problems exist on a continuum and there is mounting evidence that such problems may not necessarily be chronic and progressive (Abbott et al, 2004c).  Gambling problems vary in duration and severity and a substantial proportion of these problems occur in persons who are not pathological gamblers but who engage in risky gambling.  Risky gambling includes a broad range of gambling behaviors (e.g., persistently betting more than planned or spending more time gambling than intended, chasing losses and borrowing money to gamble) as well as cognitions (e.g., superstitions, illusions of control and misunderstandings about the nature of probability and randomness) that support the adoption and maintenance of risky gambling behaviors.  Although risky gambling is not a clinically defined condition, it is generally viewed as gambling in ways that may pose a risk of physical or emotional harm to the gambler or others but has not produced effects that would result in a clinical diagnosis.  Figure 1 presents the continuum of gambling involvement and gambling problems graphically.  The terms used in the present report are not identical to the terminology included in this illustration; however, our view of the continuum of gambling problems as highly dynamic and not inevitably progressive is very similar.

 

Figure 1: OPGRC Problem Gambling Framework[1]

 

Pathological gambling was first included in the third edition of the Diagnostic and Statistical Manual (DSM-III) of the American Psychiatric Association (1980).  Each subsequent revision of this manual has seen changes in the diagnostic criteria for pathological gambling.  The essential features of pathological gambling are presently defined as: (1) a continuous or periodic loss of control over gambling; (2) a progression, in gambling frequency and amounts wagered, in the preoccupation with gambling and in obtaining monies with which to gamble; and, (3) a continuation of gambling involvement despite adverse consequences (Rosenthal & Lesieur, 1992).  A formal diagnosis of pathological gambling is arrived at by an appropriately qualified and experienced clinician following an extensive clinical interview.  To make a diagnosis, a clinician must determine that a patient has met five or more of the ten diagnostic indicators associated with pathological gambling.  Table 1 on the following page presents the current diagnostic criteria for pathological gambling (American Psychiatric Association, 1994: 618):

 

Table 1: Diagnostic Criteria for Pathological Gambling

Persistent and recurrent maladaptive gambling behavior as indicated by five (or more) of the following:

Preoccupation

Preoccupied with gambling (e.g. preoccupied with reliving past gambling experiences, handicapping or planning the next venture, or thinking of ways to get money with which to gamble)

Tolerance

Needs to gamble with increasing amounts of money in order to achieve the desired excitement

Withdrawal

Restless or irritable when attempting to cut down or stop gambling

Loss of Control

Has repeated unsuccessful efforts to control, cut back or stop gambling

Escape

Gambles as a way of escaping from problems or relieving dysphoric mood (e.g. feelings of helplessness, guilt, anxiety or depression)

Chasing

After losing money gambling, often returns another day in order to get even (“chasing” one’s losses)

Lying

Lies to family members, therapist or others to conceal the extent of involvement with gambling

Illegal Acts

Committed illegal acts, such as forgery, fraud, theft or embezzlement, to finance gambling

Risked Relationship

Has jeopardized or lost a significant relationship, job, or educational or career opportunity because of gambling

Bailout

Relies on others to provide money to relieve a desperate financial situation caused by gambling

The gambling behavior is not better accounted for by a Manic Episode.

 

The term problem gambling is used in a variety of ways.  In some situations, its use is limited to those whose gambling-related difficulties are less serious than those of pathological gamblers.  In other situations, it is used to indicate all of the patterns of gambling behavior that compromise, disrupt or damage personal, family or vocational pursuits (Cox et al, 1997; Lesieur, 1998).  From this perspective, pathological gambling can be regarded as one end of a continuum of gambling-related problems.  Problem gamblers, as well as individuals who score even lower on problem gambling screens (at-risk gamblers) are of concern because they represent much larger proportions of the population than pathological gamblers.  These groups are also of interest because of the possibility that their gambling-related difficulties may become more severe over time.  Problem and at-risk gamblers are also important because the prospects of changing their behavior through effective public awareness and education campaigns are better than for more troubled gamblers (Hodgins & el-Guebaly, 2000; Shaffer & Korn, 2002). 

 

In considering the public health risks of problem gambling, it is important to note that not all of the features of pathological gambling need be present at one point in time (Abbott & Volberg, 1999a; Gerstein et al, 1999).  Some of the impacts that at-risk, problem and pathological gamblers may experience include psychological difficulties, such as anxiety, depression, guilt, exacerbation of alcohol and drug problems and attempts at suicide as well as stress-related physical illnesses such as hypertension and heart disease.  Interpersonal problems include arguments with family, friends and co-workers and breakdown of relationships, often culminating in separation or divorce.  Job and school problems include poor work performance, abuse of leave time and loss of job.  Financial effects loom large and include reliance on family and friends, substantial credit card debt, unpaid creditors and bankruptcy.  Finally, there may be legal problems as a result of criminal behavior undertaken to obtain money to gamble or pay gambling debts (Lesieur, 1998; Volberg, 2001a).

Measuring Gambling Problems

State governments began funding services for individuals with gambling problems in the 1980s.  As a first step toward establishing these services, policy makers sought information about the number of people who might seek help for their gambling problems and what they looked like.  In responding to these questions, researchers adopted methods from the field of psychiatric epidemiology to investigate the prevalence of gambling problems in the general population. 

 

In the 1980s, few tools existed to measure gambling problems, and only one—the South Oaks Gambling Screen (SOGS)—had been rigorously tested for performance (Lesieur & Blume, 1987).  Closely based on the original psychiatric criteria for pathological gambling, the SOGS was developed to screen for gambling problems in clinical populations.  Like other tools in psychiatric research, the SOGS was quickly adopted for use in epidemiological research as well as in clinical settings.  The SOGS was first used in a prevalence survey in New York State (Volberg & Steadman, 1988).  Since then, the SOGS—or one of several variants of the original screen, most often the SOGS-R (Abbott & Volberg, 1996)—has been used in population-based research in more than 50 jurisdictions in the United States, Canada, Europe, Asia, and Oceania (Abbott & Volberg, 1996, 2000; Bondolfi, Osiek & Ferrero, 2000; Duvarci et al, 1997; Lund & Nordlund, 2003; Orford et al, 2003; Productivity Commission, 1999; Shaffer, Hall & Vander Bilt, 1999; Volberg, 2001a; Volberg, Abbott et al, 2001; Welte et al, 2001). 

 

Beginning in the 1990s, dissatisfaction with the SOGS grew, particularly among Australian and Canadian researchers.  The main criticism of the SOGS was that this screen was developed and tested in a clinical setting and the characteristics of its performance in community samples were unknown (Walker & Dickerson, 1996; Wiebe, Single & Falkowski-Ham, 2001).  However, this view ignores studies that did assess the SOGS and SOGS-R in general population contexts (Abbott & Volberg, 1996; Stinchfield, 2002).  There have been additional criticisms of the SOGS, reflecting concerns that the screen does not reflect the DSM conceptualization of pathological gambling; that some of the items would be equally endorsed by non-problem gamblers; that the lifetime frame of reference of the original screen overestimates the current prevalence of gambling problems; and that the screen is insensitive to culturally diverse contexts (Abbott et al, 2004c; Battersby et al, 2002; Thomas, Jackson & Blaszczynski, 2003). 

 

In 1994, the fourth edition of the Diagnostic and Statistical Manual (DSM-IV) adopted a new set of criteria for the diagnosis of pathological gambling (American Psychiatric Association, 1994).  The new criteria incorporated empirical research—primarily epidemiological research—that more firmly linked pathological gambling conceptually to other addictive disorders like alcohol and drug dependence (Lesieur & Rosenthal, 1998). 

 

One response to this and other changes in the gambling studies field was the development of a large number of new screens for problem and pathological gambling (Govoni, Frisch & Stinchfield, 2001).  Some of these new screens are based on the most recent revision of the DSM; others use a broader definition of problem gambling.  In addition to ongoing use of the SOGS and SOGS-R, the screens and measures that have been most widely used in prevalence surveys since the late 1990s include the DSM-IV-MR, the NODS and the Canadian Problem Gambling Index (CPGI) (see Abbott & Volberg, in press for a review).  While performance on these various measures generally shows moderate to high levels of agreement, especially in the case of people with severe problems, they generate somewhat different prevalence estimates. 

 

 

Considerations in Designing Prevalence Studies

On the face of it, finding out how many people there are in a community with gambling problems appears to be straightforward.  A random sample of the population is selected, assessed using a valid problem gambling instrument, and a prevalence estimate is then generated from the results.  In reality, for a variety of financial and technical reasons, this process is an evolving and increasingly complex one. 

 

For one thing, because problem gambling is a relatively rare phenomenon, large sample sizes are necessary to conduct meaningful analyses.  Without a large sample size, it becomes difficult to determine whether differences observed in a study are in fact generalizable to the population from which it is drawn.  Most gambling researchers agree that it is essential to interview large samples of respondents to establish reliable prevalence estimates, particularly for subgroups of the population. 

 

Another issue that requires careful attention is the sampling design, especially as it pertains to those who choose not to particulate in surveys.  For one thing, increasing attention has been devoted to not only randomly sampling households, but also randomly sampling withinhouseholds (using increasingly complex methods) in order to ensure that those who answer the phone (often females) are not over-represented.  Also, because of the fact that response rates in general are declining, it is vital that researchers devote special attention to achieving the highest possible response rates.  In contrast to popular polls conducted by major news organizations (generally done over the course of a few days), the New Mexico problem gambling prevalence survey relied heavily on substantial callbacks—re-contacting potential respondents several times to encourage their participation.  Completing substantial callbacks requires significant resources and time and also means that only interviewers with demonstrated success at completing lengthy interviews and converting those whom researchers call “refusals” are employed.  All of these developments mean that prevalence research is getting more complex and more expensive.

Gambling and Problem Gambling in New Mexico: Background

Throughout the world, gambling participation and attitudes toward gambling are linked to the communities in which these behaviors occur and to the norms and values of members of those communities.  Differences have been found in the types of gambling preferred by middle-class and blue-collar gamblers, by white and black Americans and by men and women (Dixey, 1996; Drake & Cayton, 1945; Henslin, 1967; Hraba & Lee, 1996; Light, 1977; Zola, 1964).  It is equally important to note that individual and community definitions of gambling can vary widely.  For example, a recent Gallup poll found that 52% of respondents defined stock market investment as a form of gambling while 22% did not consider buying lottery tickets to be gambling (Gallup, 1999).

Gambling in New Mexico

The citizens of New Mexico have access to a wide range of legal gambling opportunities available throughout the state.  The major forms of commercial gambling in New Mexico include Indian casino gambling, pari-mutuel wagering on horse races, the New Mexico Lottery and electronic gaming machines both at racetracks and at social and fraternal clubs. 


As in many other states, pari-mutuel wagering on horse races is the oldest major form of legal gambling in New Mexico.  In 1997, after decades of declining attendance, the five commercial horse tracks in New Mexico were permitted to begin operating slot machines.  In 2004, attendance reached over 1 million at the five tracks and total handle reached $166 million of which $130 million was returned to the public in winnings (New Mexico Racing Commission, 2005).  Separately from racing handle, slot machines were expected to generate approximately $176 million in gross revenues in FY 2005.  One-fifth of these gross revenues goes to purses and another 25% goes to the State’s general fund.  In 2001, the New Mexico racetracks were permitted to increase the number of machines from 300 to 750 per location (Cole, 2005). 

 

The New Mexico Lottery was authorized in 1995 and launched in 1996.  There are approximately 1,100 lottery ticket sales outlets throughout the state.  State lottery proceeds in New Mexico are earmarked for education and, since the lottery’s inception, approximately 32,000 college scholarships have been funded with lottery proceeds (Heild, 2005).  In FY 2004, lottery ticket sales reached $147 million of which 24%--or $36 million—went to the scholarship program (New Mexico Lottery, 2005). 

 

In the wake of the Indian Gaming Regulatory Act, Governor Gary Johnson negotiated compacts with a number of New Mexico tribes.  These compacts were approved by the 1997 New Mexico State Legislature, paving the way for the 1999 Compact Negotiation Act, which established the process for negotiations between the Tribes and the State.  Thirteen tribes presently operate 18 casinos throughout New Mexico.  Under the compacts, the tribes pay the State a percentage of the “net win” from slot machines and, in calendar year 2004, this net win reached $484 million (New Mexico Gaming Control Board, 2005). 

 

Finally, the state’s veterans and fraternal clubs are permitted to offer charitable gaming through electronic gaming machines and bingo.  Sixty-one clubs are permitted to operate a maximum of 15 slot machines per location although most have fewer machines.  Of the more than $10 million that was won on club gaming machines in fiscal year 2004, the state received just over $1 million, with an additional $1.9 million going to charitable causes.  Bingo offerings have declined substantially since the introduction of Native American casinos but bingo still earned $30 million in FY 2005 prior to paying out prizes and expenses (Gallagher, 2005).

 

Altogether, there are presently about 14,750 gaming devices operating at New Mexico’s five racetracks, 18 casinos and 61 veteran/fraternal clubs (or approximately 1 machine for every 1,000 New Mexico adults).  Overall, gambling in New Mexico generates approximately $1 billion in gross annual revenues.  Figure 2 shows the relative proportion of the New Mexico gaming industry represented by the different sectors of the industry.  Even without considering revenues from table games—which typically represent between 20% and 30% of casino revenues—tribal casinos represent the largest sector of the gaming industry in New Mexico.  The racing industry, with revenues from both pari-mutuel wagering and gaming machines, is the second largest sector of the industry followed by the New Mexico Lottery.  Bingo and gaming machines at veterans and fraternal clubs are the smallest sectors of the gaming industry in New Mexico, representing only about 2% of gross gaming revenues. 

 

 

Figure 2: New Mexico Gaming Industry

Problem Gambling Services in New Mexico

Although a growing number of states fund services for problem gamblers, the major sources of help for problem gamblers and their families remain the self-help groups, Gamblers Anonymous and Gam-Anon, and not-for-profit state councils on problem gambling. 

 

In New Mexico, both the tribes and the racetracks are required to contribute Ľ of 1% of gross slot machine revenues to problem gambling programs.  In FY 2004, with additional contributions from the New Mexico Lottery, funding for problem gambling services in New Mexico reached $2 million (or about 2/10ths of 1% of gross gaming revenues).  New Mexico has a well-advertised toll-free helpline, a fund that finances treatment for those who cannot afford help and training programs for healthcare workers and casino workers.  However, there is no state coordination of spending on problem gambling services and critics have argued that there is a need for a more balanced approach to targeting these resources (Heild, 2005). 

 

The New Mexico Council on Problem Gambling was established in 1998 and operates the state’s bilingual, 24-hour helpline.  Callers are referred to local professional treatment services, debt counseling programs, Gamblers Anonymous meetings and/or Gam-Anon (New Mexico Council on Problem Gambling, 2006).  In 2001, the New Mexico Council established an Indigent Care Treatment Fund that has provided over $250,000 to New Mexico residents in need of problem gambling treatment who could not afford to pay for these services. 

 

In addition to the New Mexico Council, Gamblers Anonymous provides assistance through self-help (12-step) programs in Albuquerque, Los Lunas, Rio Rancho, Santa Fe and Tularosa.  The group meetings characteristic of Gamblers Anonymous, wherever these are held, offer a fellowship with other individuals who are themselves working to overcome their problems with gambling.  Gam-Anon provides similar services to those who have family members with gambling problems (New Mexico Gaming Control Board, 2005).   


RISK FACTORS FOR PROBLEM GAMBLING:

A LITERATURE REVIEW

There are different ways to characterize or classify risk factors for problem and pathological gambling.  The National Research Council (1999) identified risk factors at three levels – those which initiated gambling, those which caused progression from social to problem or pathological gambling, and those associated with chronicity and maintenance of problematic gambling.  A recent trend in the behavioral sciences has been a convergence of biological, psychological, and social theories into a biopsychosocial perspective that attempts to explain psychiatric conditions (Engel, 1980).  From this perspective, behavioral illnesses are caused by a combination of risk factors from three separate domains, including disturbances in brain function, altered psychological processes and social factors. 

 

In this section of the report, we summarize the most current scientific evidence on the biological, psychological and social risk factors that contribute to the development of pathological gambling.  As is the case with many other psychiatric disorders, the current evidence suggests that there is a combination of risk factors that contribute to pathological gambling.  Understanding of these risk factors serves to focus on areas in prevention, treatment and early intervention where efforts may be most effectively and efficiently concentrated.  A clearer understanding of the risk factors associated with pathological gambling can also help direct public policies in relation to legal gambling.

Biological Factors

Investigating the biological causes of pathological gambling is uniquely challenging because there are no consistent animal models and because there are likely subtypes of pathological gambling that may or may not share certain biological characteristics.  Nevertheless, research into the biological causes of pathological gambling is important, not least because, with no neurotoxic substances involved, this disorder serves as a natural model of addictive behaviors. 

 

Genetic Contribution.          Genetic studies are important in understanding psychiatric illnesses because they help prove that these disorders are biological diseases and not simply a matter of excessive appetites or immoral behavior.  There are several approaches to identifying the impact of genetics on pathological gambling, including family studies to determine the heritability of the disorder; twin studies to tease out genetic versus environmental influences, and studies that focus on differences in genetic factors of pathological and non-pathological gamblers. 

 

Family studies have found high rates of pathological gambling among family members of pathological gamblers as well as among substance dependent patients (Gambino et al, 1993; Lesieur, 1985).  A recent meta-analysis of 28 family studies examining pathological gambling found a relatively weak effect overall although a stronger familial effect appears to hold for those with more severe gambling problems (Walters, 2001).  This is similar to findings related to alcohol dependence, suggesting a parallel process and supporting the notion that a small genetic effect can have a powerful impact on behavior when exposed to an environment that allows genetic vulnerabilities to be expressed in a clinically significant manner. 


Twin studies are considered more powerful than family studies because both genetic and environmental impacts on the heritability of disorders are incorporated.  If a disorder has a true genetic component, monozygotic (identical) twins will have a higher frequency of the disorder compared to dizygotic (fraternal) twins who will, in turn, have a higher frequency of the disorder than other first-degree relatives or the general population.  The largest twin study of pathological gambling, based on the Vietnam Era Twin Registry, found that this disorder was as heritable as alcohol dependence and that genetic factors were the predominant contributor to familial transmission of pathological gambling (Slutske et al, 2000, 2001).  In a smaller study, heritability explained “high action” gambling in male twins but not “low action” gambling (Winters, 1999). 

 

Overall, genetic studies of pathological gambling support the notion that there are clinically significant, inheritable risk factors for pathological gambling. These factors may determine one’s initial emotional response to gambling or code for a predisposition to impulsivity/addictive behaviors.  They may also be responsible for an inability to control behavior or an inability to adapt and learn from losing. 

 

Neurotransmitter Functioning.       Neurobiological research has identified genetic differences between pathological gamblers and controls in the dopamine, serotonin and norepinephrine systems.  Several studies have found differences between pathological gamblers and controls in dopamine receptor genes and in serotonin transporter genes, suggesting that the disorder may be associated with deficiencies in the brain’s reward systems (Comings et al, 2001; Ibanez et al, 2000, 2003; Perez et al, 1999). 

 

Recent advances in neuroimaging techniques have allowed researchers to identify abnormalities in areas of the brain that control decision-making, reward processing and information processing in pathological gamblers similar to those among persons with substance use disorders (Goudriaan et al, 2004; Potenza et al, 2003; Potenza & Winters, 2003).  Pathological gamblers have been shown to have alterations in levels of the dopamine, serotonin and norepinephrine systems, all implicated in the neurobiological roots of impulsivity (Chambers & Potenza, 2003; Potenza, 2001). 

 

Serotonin has been implicated in the regulation of impulsivity and compulsivity, norepinephrine in the mediation of arousal and novelty seeking, and dopamine in reward and reward dependency.  Some researchers believe that all three neurotransmitters are involved in pathological gambling, but at different stages of the gambling cycle.  Anticipatory arousal may be linked to the noradrenergic system, the ‘high’ of the actual gambling episode may be associated with the serotonergic system, and difficulties extinguishing the behavior may be under the aegis of the dopaminergic system (Rosenthal & Fong, 2004).

 

While these results are important, a great deal more work is needed to investigate the role of neurotransmitters in the development and maintenance of pathological gambling.  As such work proceeds, it will be important to include larger samples as well as paying greater attention to racial composition and subtypes of problem gamblers, in order to clarify the relationship between these genetic risk factors and the precise behaviors they may encode.

Psychological Factors

Psychological factors determine how people interact with the environment and with others and how they view themselves and the world.  Personality traits, ways in which people manage stressful events, and comorbid psychiatric disorders are all important psychological factors related to the development of pathological gambling. 

 

Comorbidity.              Like other addictive disorders, pathological gamblers have much higher rates of co-occurring psychiatric conditions and substance use disorders than are found in the general population.  Rates of these disorders are particularly high among pathological gamblers, both clinically and in the general population.  For example, two recent national surveys found rates of alcohol and substance dependence among problem and pathological gamblers in the general population that are approximately ten times higher than among low risk gamblers and nongamblers (Gerstein et al, 1999; Welte et al, 2001).  There is also evidence that mood disorders—primarily major depression—frequently co-occur with problem and pathological gambling (Gerstein et al, 1999; Specker et al, 1995). 

 

There are several theories as to why comorbid disorders are so common in pathological gamblers.  There is disagreement about whether these disorders are caused by the same biological and psychological risk factors or whether one disorder causes the other (i.e., depression causes pathological gambling or vice versa).  In developing effective interventions for pathological gambling, it is important to understand not only why comorbid conditions are so common but how they may cause pathological gambling.  It is also important to improve our understanding of how gambling may be used to self-medicate for other disorders, whether psychological or physical. 

 

Personality Traits.    There is research suggesting that certain aspects of personality development, including impulsivity and competitiveness, can predispose toward pathological gambling.  However, simply having these personality traits is not enough to “cause” pathological gambling nor does an absence of these traits protect from the development of gambling problems. 

 

Pathological gambling is classified as an impulse control disorder and it is important to understand precisely how impulsivity, which contains elements of risk-taking, sensation seeking and arousal, contributes to loss of control over gambling.  Research in clinical settings shows that pathological gamblers tend to be highly impulsive compared to healthy controls and suggests that pathological gamblers are less likely to think about future consequences and are more likely to act in the moment (Blaszczynski et al, 1997; Petry, 2001; Vitaro et al, 1999). 

 

Sensation seeking tends to be high among casino and racetrack gamblers and low among electronic gaming machine players.  The difference seems to conform to a distinction that is made in the gambling studies field between those who play competitive, skill-based games (“action seekers”) and those who play non-competitive games primarily based on luck (“escape gamblers”) (Lesieur, 1988; Lesieur & Blume, 1991).  Pathological gamblers who are sensation seekers are more apt to be early onset male gamblers who wager primarily on competitive skill-based games and are likely to have other addictions involving risk or danger, including alcohol, drugs and sex. 

 

Stress and Coping.  Addictions research has made major strides in recent years in demonstrating the contributions of internal and external stressors in the initiation and maintenance of substance use disorders.  However, research on the relationship between pathological gambling and stress is in its infancy.  Nevertheless, it appears that early interventions for problem gambling that focus on stress reduction may be helpful in preventing full blown development of the disorder.

 

Research into mood disorders has linked early adverse experiences as a contributing factor to the development of depression as well as a mediator of treatment response (Heim et al, 2004).  Recent research by Petry et al (in press) found high rates of childhood maltreatment, including emotional abuse and neglect, physical abuse and neglect, and sexual abuse among male and female treatment-seeking pathological gamblers with severity of maltreatment strongly associated with earlier age of onset of gambling and increased severity of gambling problems.  These results suggest the importance of further investigation into the role of childhood maltreatment in the development of pathological gambling as well as the need for research on resiliency factors shown by some who experience childhood maltreatment but do not develop addictive disorders including pathological gambling.  This area of research is critical in order to begin to identify protective factors that can be utilized for prevention.  

 

Coping (or defense) mechanisms are dynamic processes that are used to resolve psychological conflicts.  Such mechanisms are learned responses to stress that people use to minimize uncertainty or emotional pain.  Pathological gamblers are more likely than non-problem gamblers to make use of a range of coping mechanisms that are considered immature and counterproductive, including avoidance, procrastination and dissociation (Brown, 1986; Diskin & Hodgins, 1999; Jacobs, 1988; Rosenthal, 1996, 2004).  Pathological gamblers appear to be more boredom-prone although the relationship between boredom susceptibility, depression and problematic gambling requires further exploration.  Finally, studies have demonstrated that gambling in general is highly arousing and there is research suggesting that some pathological gamblers are motivated by the excitement of gambling rather than by the desire to win money (Anderson & Brown, 1984). 

 

Learning Theories.  Some researchers believe that addictive behaviors occur as a direct result of learned experiences.  While learning theories are likely to be useful in understanding pathological gambling, much more research is needed in this area.  Gambling activities operate directly on the principles of intermittent reinforcement, one of the most effective approaches to reinforcing and perpetuating behavior.  Gambling also promotes cognitive distortions and irrational thinking, an area that has received far more research attention (Gilovich, 1983; Ladouceur & Walker, 1996; Langer, 1975; Toneatto et al, 1997). 

 

What remains unclear is exactly how cognitive distortions are acquired and maintained although we can speculate that these distortions probably arise in response to a combination of personality traits, adaptation strategies and biological mechanisms that are responsible for learning.  Further research is needed on the relationship between specific forms of gambling and the acquisition of cognitive distortions as well as the identification of modifiers of cognitive distortion.

Social Factors

There are a number of social factors that influence gambling behavior and may contribute to the development of pathological gambling.  From a policy perspective, one of many important questions is whether increasing access to gambling increases rates of pathological gambling in the population and, if so, whether putting prevention programs in place prior to increasing access will limit the number of people who develop problems. 

 

Age.    Internationally, research has identified high rates of problem gambling among adolescents.  This, along with reports of especially early ages of onset among treatment-seeking pathological gamblers, has formed the basis for the widespread belief that early initiation into gambling is a risk factor for later pathological gambling (Gupta & Derevensky, 1998; National Research Council, 1999).  However, Rosenthal and Fong (2004) point out that early experiences with gambling occur as part of normal social development and that early exposure to family card games or other socially managed gambling activities could serve as a protective factor in the development of problem gambling.  The question is whether adolescent experimentation with gambling can be managed in ways that promote “maturing out” and transition to non-problematic involvement in gambling.

 

Any consideration of age as a risk factor for problem gambling must consider the other end of the life span and the impact of legal gambling on older adults.  Prevalence surveys do not support the notion that older adults are at greater risk than younger adults for the development of problem gambling (National Research Council, 1999; Volberg & McNeilly, 2003).  However, research does show that older adults are more likely to gamble now than in the past (Gerstein et al, 1999) and it is possible that developmental issues such as impaired physical status, loss, isolation and limited recreational alternatives may contribute to growing numbers of older adults experiencing gambling-related problems.  There is evidence that older adults represent a growing proportion of callers to problem gambling helplines in the U.S. (Volberg & McNeilly, 2003). 

 

Gender.          In most of the United States and other Western countries, rates of problem and pathological gambling are about two times higher among men than among women (Abbott & Volberg, 1996; American Psychiatric Association, 1994; Gerstein et al, 1999; Volberg, 2001a, 2003b).  In some jurisdictions, notably Australia and some U.S. states where electronic gaming machines are widely distributed, rates of problem and pathological gambling are about equal for men and women (Productivity Commission, 1999; Volberg, 2003b). 

 

Compared to female pathological gamblers, male pathological gamblers are younger, have higher incomes, began gambling at an earlier age, have a longer duration of gambling problems, have more severe legal problems, are more likely to have alcohol or drug related problems, to be diagnosed with antisocial personality disorder, and to gamble on cards, sports or the racetrack (Grant & Kim, 2002; Ladd & Petry, 2002; Potenza et al, 2001).  Women are more apt to describe loneliness and relationship problems as precipitants of their gambling; they are also more likely to be diagnosed with depression.  Women also report starting to gamble later in life than men. 

 

These studies seem to support a longstanding characterization of men as early onset gamblers who play competitive, skill based games, and women as late onset gamblers who play non-competitive, luck based games.  According to this description, men gamble for excitement or action while women gamble to numb themselves or escape.  However, an analysis of “early onset” and “late onset” gamblers in the general population in Arizona found that the majority of “action gamblers” in that sample actually identified slot machines as their favorite gambling activity (Volberg, 2003a).  Clearly, more research is needed to understand the relationships between gambling careers, gambling preferences and the development of gambling problems.

 

Another consistent finding is that women’s gambling progresses more rapidly to problematic gambling (Ladd & Petry, 2002; Paton-Simpson, Gruys & Hannifin, 2004; Potenza, 2001; Tavares et al, 2001).  Various explanations have been offered for this phenomenon, including the greater stigma attached to women’s gambling problems, the limited financial resources available to women compared with men, experiences of loss and the stresses of caring for children and aging parents, and the greater difficulty of hiding gambling excursions and debts from family and friends.  Breen and Zimmerman (2002) present data on gambling problems related to electronic gambling machines to suggest a radically different explanation: that it is not gender which accounts for the telescoping phenomenon, but rather involvement in machine gambling. 

 

Ethnicity and Culture.          Most research on problem and pathological gambling has focused on white male gamblers.  However, there is growing evidence to support the notion that disproportionate numbers of African Americans, Hispanics, Asians, and Native Americans are problem and pathological gamblers (Abbott et al, 2004c; Volberg, 2001a, 2003b; Volberg & Abbott, 1997; Welte et al, 2001; Zitzow, 1996).  While there is research suggesting that a strong ethnic identity can act as a protective factor against drug use in some ethnic groups, there is no research examining this relationship with regard to gambling. 

 

Another cultural factor that appears to contribute to pathological gambling is the immigration process.  Gambling may appeal to immigrants as an enticing way to make money but also as a recreational activity that does not require English language ability, provides opportunities for socialization and relieves the stresses of acculturation.  In one small study, Petry et al (2003) surveyed Southeast Asian refugees in the community and identified 59% of their sample as pathological gamblers. 

 

Societal Attitudes Toward Gambling.        Attitudes toward gambling in the U.S. have always been highly ambivalent.  On the one hand, gamblers have been stigmatized as greedy and immoral.  On the other hand, gambling has often been identified with American ideals of independence, risk-taking and entrepreneurship.  Prior to the involvement of governments in legislation and regulation, gambling was viewed as a morally suspect industry with close associations to organized crime.  Over the last 30 years, as state legislatures have turned to gambling as a way to raise revenues without increasing taxes, attitudes have shifted and gambling is now generally viewed as an acceptable form of recreation and entertainment. 

 

This change in attitude has been accompanied by two other significant developments.  The first development is the “normalization” of gambling as these activities spread far beyond the confines of gambling-specific venues and out into the community.  The second development is the “democratization” of gambling as groups that would not have gambled previously—particularly women and older adults but also youth and ethnic and cultural minorities—now do. 


Access to Legal Gambling.  The relationship between increased access to legal gambling and the prevalence of problem and pathological gambling is an important issue in light of the remarkable expansion of gambling throughout the United States and internationally.  Commissions and official government reviews in a number of countries including the United States, Great Britain, Australia and New Zealand have all concluded that increased gambling availability has led to an increase in problem gambling and that future increases will generate additional problems (Abbott, 2001; Gambling Review Body, 2001; National Research Council, 1999; Productivity Commission, 1999).  Historically, the introduction and expansion of new forms of gambling, especially continuous forms such as electronic gaming machines, track betting and casino table games, have resulted in substantially increased rates of problem gambling.  This has been documented across whole populations as well as within sub-populations that previously had low levels of gambling participation. 

 

Expansion of gambling has been largely due to legislation permitting increases in gambling opportunities, demonstrating how public policies can intersect with clinical conditions.  Increased gambling opportunities create more problem gamblers by increasing the risk of exposure.  As more people gamble, the risks are greater that individuals with specific vulnerabilities will gamble and develop problems related to their gambling.  Results from a number of studies demonstrate that the location of a major gambling venue in a community is associated with rates of problem and pathological gambling that are approximately double the rates in communities without such venues (Gerstein et al, 1999; Welte et al, 2004). 

 

There is research to suggest that the prevalence of problem gambling will eventually level out, even when accessibility continues to increase.  However, rates are likely to rise dramatically before stabilization occurs and active measures, including raising public awareness, expanding services and strengthening regulatory measures are probably required to achieve stabilization sooner rather than later (Abbott et al, 2004c).

 

Role of Technology.             The gambling industry has taken advantage of recent technological advances to increase the efficiency, reliability and accessibility of gambling options.  The most dramatic changes have been the introduction of computer technologies in electronic gaming machine design, changes in the accessibility of credit and financial services for gamblers, and the creation of new, online forms of gambling.

 

There is a strong belief among gambling counselors and researchers that electronic gaming machines are more addictive than other forms of gambling (Turner & Horbay, 2004).  Electronic gaming machines (EGMs) are the most profitable form of gambling; they account for 80% of casino profits in the U.S. and Canada and are found in a growing number of non-traditional gambling locations.  Internationally, a growing proportion of problem and pathological gamblers contacting helplines or accessing treatment are identifying EGMs as their primary form of gambling (Abbott et al, 2004c; Doiron & Mazer, 2001; Productivity Commission, 1999; Smith & Wynne, 2004).  In addition to high intensity play and intermittent reinforcement, EGMs possess additional highly addictive features including near misses, frequent small wins, the possibility of large jackpots, non-availability of payout probabilities and illusions of skill (Turner & Horbay, 2004). 

Natural Recovery

Natural recovery refers to the process by which individuals with maladaptive behaviors attain a state of recovery without the help of a formal treatment program or self-help.  In the case of problem gambling, the exact number of individuals who recover on their own is unknown but is likely to be much higher than the number of problem gamblers who access professional treatment (Abbott & Volberg, 1996; Abbott, Williams & Volberg, 2004b; Smith, Volberg & Wynne, 1994).  Research has begun to shed some light on natural recovery from pathological gambling. 

 

Prospective studies of adolescents, college students, casino employees and problem gamblers in the community have all found high rates of “problem resolution” over periods ranging from one to seven years (Abbott et al, 2004b; Hodgins & el-Guebaly, 2000; Shaffer & Hall, 2002; Slutske, Jackson & Sher, 2003).  These studies challenge the notion enshrined in the DSM of pathological gambling as a chronic and inevitably progressive disorder.  The data further suggest that natural recovery may be the rule rather than the exception, particularly among subclinical problem gamblers. 

 

The likelihood that natural recovery is common among problem gamblers provides hope for effectively preventing gambling disorders in the community (Abbott et al, 2004c).  If problem gamblers’ behavior is as susceptible to change as these few studies indicate, prevention messages could be targeted to specific groups in the population most at-risk for progression to pathological gambling.  It would also be possible to target specific behaviors associated with progression towards more problematic gambling.  Finally, given the relationship between problem gambling and hazardous drinking, treatment initiatives are needed to screen for gambling problems in alcohol treatment programs and either refer for specialty gambling treatment or train providers in effective approaches to treating gambling problems among substance abusers. 

 


METHODS

The survey of gambling and problem gambling in New Mexico was completed in three stages.  In the first stage of the project, staff from Gemini Research consulted with the Responsible Gaming Association of New Mexico as well as O’Neil Associates, the organization responsible for data collection, regarding the final design of the questionnaire and the sample.  In the second stage of the project, staff from O’Neil Associates translated and programmed the questionnaire and completed telephone interviews with a sample of 3,596 residents of New Mexico aged 18 years and older.  Data collection was carried out between September 20, 2005 and January 12, 2006.  O’Neil Associates then provided Gemini Research with the data for the third stage of the project, which included analysis of the data and preparation of this report.

Questionnaire

The questionnaire included sections on gambling participation, problem gambling, alcohol and drug use, experience of depression and manic episodes, help-seeking, other impacts of gambling including bankruptcy and involvement with the legal system, and demographics (see Appendix B for a copy of the questionnaire). 

 

Researchers in the field of gambling studies recommend using more than one measure of problem gambling in surveys of the general population (Abbott & Volberg, 1999b; Gambino, 1999; Shaffer, Hall & Vander Bilt, 1997).  Indeed, Shaffer and his colleagues argue that the use of multiple problem gambling screens should be one measure of the quality of problem gambling prevalence studies.  As noted above (see Measuring Gambling Problems on Page 4), several problem gambling screens based on the most recent psychiatric criteria for pathological gambling have recently been developed.  The NORC DSM-IV Screen for Gambling Problems (NODS) was used in the present survey to provide a measure of problem gambling based on the most recent psychiatric criteria for pathological gambling as well as comparability with recent national and statewide surveys.  The Problem Gambling Severity Index (PGSI), developed in Canada for use in population studies of gambling problems and impacts, was also used in the New Mexico a U.S. state-level survey for the first time (see Appendix A for a comparison of the performance of these two problem gambling screens). 

Translation of the Questionnaire

Census data show that 42% of the adult population of New Mexico is Hispanic or Latino.  To enable interviews to be completed with Hispanic and Latino individuals who did not speak English, it was necessary to translate the questionnaire.  The questionnaire was translated into Spanish by specialists at O’Neil Associates.  The translation process entailed one translator translating the questionnaire from English into Spanish and a second translator translating the questionnaire back from Spanish into English.  The original English version and the Spanish-to-English translation were then compared.  The two translators discussed discrepancies between the two versions, including the nuanced meaning of discrepant words and phrases, before reaching a consensus on the Spanish translation’s final wording. 

 

Interviewers were instructed to arrange to conduct the interview in Spanish if the person answering the telephone spoke Spanish or indicated that they wanted to complete the interview in that language.  Four percent (N=114) of the interviews were conducted in Spanish. 

Pretest

The questionnaire was pre-tested with 15 randomly selected residents of New Mexico.  The main goal of the pretest was to test respondent comprehension and the programming of the questionnaire.  Respondents had no difficulties comprehending the content of the questionnaire and responding to items.  The programming of the questionnaire worked well and only a few minor changes were necessary prior to fielding the full survey.

Survey Design

The main sample for this survey included 3,007 residents of New Mexico aged 18 and over.  Participants in the main sample were selected by means of random-digit dialing (RDD), a method that ensures that each telephone-owning household in New Mexico had an equal probability of selection into the sample.  This sampling approach ensures that the overall sample is representative of New Mexico residents within a known margin of error.  The study also included an oversample of 589 Native American New Mexico residents aged 18 and over.  These respondents were selected from a random sample of telephone numbers likely to belong to a Native American household.  Native American ethnicity was confirmed for all respondents in the Native American oversample before conducting the interview. 

 

All interviews were conducted at the O’Neil Associates facility in Phoenix, Arizona by trained interviewers under close supervision and with random monitoring for technique and adherence to procedures.  In addition to general training in telephone interviewing techniques, interviewers received training in the specific requirements for this study.  Interviews were conducted using a computer-aided telephone interviewing (CATI) system which minimizes the potential for interviewer errors by controlling progression through the questionnaire and preventing out-of-range responses. 

 

Interviews were conducted afternoons and evenings on weekdays and weekends.  A minimum of eight attempts to establish contact with each piece of sample was made, unless the interviewer received a definitive refusal.  If contact was made with a household but an interview was not completed in the course of eight calls, interviewers continued to make attempts to complete the interview during the fieldwork period. 

Sample Disposition and Response Rate

Table 2 on the following page presents information about the disposition of the main sample and the Native American oversample for the New Mexico prevalence survey.  Table 2 shows that a total of 18,621 numbers were called over the course of the data collection period.  At the end of this period, interviewers were able to determine that 4,565 of these numbers were not valid for the study, leaving 14,056 potentially eligible numbers.  Of these, 6,483 numbers were persistently unavailable (i.e. numerous attempts were made without reaching anyone or it was only possible to leave messages on an answering machine or voice mail) and 416 were determined to be ineligible, leaving a total of 7,752 households with which contact was made and eligibility was determined.  Of 7,752 screened households, 3,596 completed the interview. 


Table 2: Disposition of New Mexico Sample

 

Main

Sample

Native American Sample

Total Numbers

14960

100.0

3661

100.0

 

 

 

 

 

Invalid Sample

3938

26.3

627

17.1

     Not in Service (Disconnected)

3110

 

606

 

     Non-Residential

825

 

18

 

     Language Barrier - Non-Spanish

3

 

3

 

 

 

 

 

 

Total Non-Contacts or Ineligible

4646

31.1

2253

61.5

     Answering Machine/Voice Mail

2770

 

595

 

     No Answer

1537

 

560

 

     Busy or Fast Busy Signal

339

 

87

 

     Not Native American

N/A

 

416

 

 

 

 

 

 

Eligible Contacts

6376

42.6

1376

37.6

     Completed Interview

3007

 

589

 

     Callback Scheduled

244

 

201

 

     Refused to Participate

3049

 

571

 

     Partial Interview

9

 

6

 

     Appointment

3

 

1

 

     Other/Sick

64

 

8

 

 

There are a variety of ways to calculate response rates.  One definition is the number of completed interviews divided by the number of units in the sample determined to be eligible (i.e. the number of completes divided by the total of completes, refusals, callbacks, partial interviews, and others).  This approach is more properly termed the completion rate rather than response rate.  Based on this approach, a completion rate of 47% was achieved in the main body of the New Mexico prevalence survey.  Another, more conservative approach is to multiply the completion rate by the screening rate (i.e. the proportion of numbers for which it was possible to determine eligibility).  Using this approach, the main body of the New Mexico survey achieved a 37% cooperation rate. 

 

Response rates for telephone surveys in the general population have declined precipitously in recent years as individuals in the general population become increasingly reluctant to participate in this type of research and as technological barriers proliferate (e.g. answering machines, caller id).  Given these declines, the completion and cooperation rates achieved in this survey are excellent compared with similar surveys.

Weighting and Imputation

The data from the main survey were weighted with regard to gender, ethnicity and age. The sample weights were derived from 2000 U.S. census data (Census Table DP-1).  Since the demographic profile of the respondents in the main survey differed from that of the 2000 New Mexico census, the weights were designed to match the sample demographics to that of the census. 

 

The sample weights were algebraically derived by solving equations for unknown values.  In some cases, such as gender, these initial weights remained intact.  However, the initial weights for age and ethnicity were adjusted via sensitivity analysis to minimize the variance between the achieved sample demographics and the population parameters from the census.  At the group level, twelve unique weights—two for gender (male and female), three for ethnicity (Caucasian, Hispanic and Other) and two for age (18-34 and 35+)—were ultimately produced.  The twelve unique weights were used to describe all of the cases in the main survey sample.  For each case, the corresponding gender, age and ethnicity weights were multiplied to produce the case weight so that the weight applied to a 37-year old, Hispanic female was different from the weight applied to a 25-year old, Caucasian male. 

 

Since gender, age, and ethnicity variables were employed in the sample weighting scheme, a response was required in each of these categories for a case to be included in the data analysis.  No response in any of these categories would result in a case weight of zero, effectively removing the case from any data analysis.  In a preliminary data screening process, it was determined that 231 cases were missing a valid age response and 157 cases were missing a valid response to the ethnic origin item.

 

Several attempts were made to predict age by producing various multiple regression equations from the existing data.  However, none of these attempts was deemed successful.  Consequently, the mean and standard deviation of the age variable were used to create imputed age values for the 231 missing cases.  Once the missing age values were replaced, 157 cases with missing ethnicity responses remained.  Ethnicity was a nominal rather than continuous variable and there were fewer effective options for estimating missing values.  The research team elected to omit these 157 cases from the analysis.  This decision reduced the number of valid cases in the main sample to 2,850.

 

The weighted sample results were produced by multiplying the original sample cases by derived case weights.  Despite some considerable differences between the demographic profile of the unweighted sample and that of the 2000 census, the use of unique weights made it relatively easy to achieve a sample demography that was nearly identical to that of the 2000 New Mexico census.  Table 3 compares the demographics of the achieved sample to those of the 2000 census and the weighted sample.

 

Table 3: Demographics of Achieved and Weighted Samples

 

Achieved Sample

%

2000

Census

%

Weighted Sample

%

 

 

 

 

 

Gender

 

 

 

 

 

Male

39.6

49.2

48.9

 

Female

60.4

50.8

51.1

 

 

 

 

 

Age

 

 

 

 

 

18 – 34

16.4

31.9

31.2

 

35 and over

83.6

68.1

68.8

 

 

 

 

 

Ethnicity

 

 

 

 

 

White

65.1

44.7

44.1

 

Hispanic 

29.4

42.1

42.0

 

Other

5.5

13.2

13.9

 

Statistical Analysis

Once the data were delivered to Gemini Research, all of the variables were checked carefully for correct skip procedures.  The data were analyzed using the Statistical Package for the Social Sciences (SPSS 13.0).  Numerous analytic variables were constructed from the raw data, including generalized gambling participation levels, scores on the problem gambling screens, levels of alcohol and drug use, experience of depression and mania, and help-seeking.  Chi-square analysis and other nonparametric techniques were used to test for statistical significance.

 

In the three sections of the report that follow, we present information on the results of the main sample separately from the results of the Native American oversample.  There are two reasons for this approach.  First, as noted above, the sampling frames for the main sample and oversample were somewhat different, with the main sample consisting of a random probability sample of New Mexico households with telephones and the oversample comprising a list-assisted sample.  Second, given the prominence of Native American gambling issues in New Mexico, it seemed appropriate to present the results from our Native American respondents separately from those of the main sample. 

 

As noted above, the majority of data analyses were carried out using SPSS 13.0.  Minitab was used in our analyses comparing data from the Native American respondents with data from the general population (see Comparing Native American and Non-Native Americans in New Mexico on Page 46).  The general population and Native American data were delivered in two separate SPSS files.  However, there were 193 Native American respondents in the weighted general population data set.  The research team elected to remove these respondents from the main data set and add them to the Native American data set.  To protect the integrity of the data, the research team further elected to maintain the files separately. 

 

To test for statistically significant differences in response frequencies across the two samples, crosstabulations were first produced in the general population file.  A categorical variable identifying the Native Americans in this file isolated their responses.  Once categorized and isolated, these responses were added to the responses on the same items in the Native American data file.  As the counts from the general population file were simply added to the counts from the Native American data file, the data were now at the summary level.  Since SPSS will not compute chi-square tests on summary level data, Minitab was employed for these analyses.

 

A separate issue relates to the case weights when comparing data across the two samples.  It was determined that the general population data should remain weighted when comparing results against the Native American sample.  As a result, weighted responses from the general population (i.e. non-Native American respondents) were compared to the pooled responses from all of the Native American respondents.  These pooled data consisted of weighted responses from the Native American cases in the general population file and unweighted responses from the cases in the Native American data file. 

 

There was also the issue of the case weights when comparing data across the two samples. It was determined that the data from the general population file should remain weighted when comparing results against the Native American sample. As a result, weighted responses from the general population (i.e, non-Native Americans) were compared to the pooled responses from the Native Americans. These pooled data consisted of weighted responses from the Native American cases from the general population file and unweighted responses from the cases in the Native American data file.

 


GAMBLING IN NEW MEXICO

This chapter examines gambling participation among adults in New Mexico.  To assess the full range of gambling activities available to New Mexico residents, the instrument for the survey included questions about ten different wagering activities.  All respondents were asked if they had ever gambled or bet money on the following activities:

 

·         casino games

 

·         gaming machines outside of a casino

 

·         lottery games

 

·         numbers games other than the New Mexico State Lottery

 

·         horse or dog races

 

·         bingo outside of a casino

 

·         private games (cards, dice or dominoes in someone’s home or at a club or organization, or a game of skill such as golf, pool or bowling)

 

·         the outcome of sports or other events with friends, co-workers, a bookie or some other person

 

·         Internet or World Wide Web

 

·         any other kind of gambling (e.g. raffles, sweepstakes, baby pools, pull-tabs, betting on a dogfight or cockfight)

Gambling in the General Population

In every recent survey of gambling and problem gambling, the majority of respondents acknowledge participating in one or more gambling activities.  Nationally, the proportion of the population that has ever gambled ranges from 81% in the Southern states to 89% in the Northeast (Gerstein et al, 1999).  In 2005, 85% of the New Mexico respondents acknowledged ever participating in one or more of the ten activities included in the questionnaire. 

 

Table 4 on the following page shows lifetime, past-year, monthly and weekly participation for all of the types of gambling included in the New Mexico survey.  Lifetime participation among New Mexico adults was highest for casino gambling and lottery play.  Just over six in ten New Mexico adults acknowledge having ever been to a casino or played the lottery.  Two in five New Mexico adults has bet on horse or dog races and one in four New Mexico adults has gambled privately or bet on sports.  One in five New Mexico adults has ever played non-casino bingo or non-casino gaming machines. 

 

Past-year participation rates among New Mexico adults were highest, again, for lottery play and then casino gambling.  About one in six New Mexico adults acknowledge gambling in the past year on sports or on a private game of chance or skill.  Past-year participation in all other activities is much lower.  The majority of monthly and weekly gambling participation among New Mexico adults is explained by lottery play and casino gambling.

 

Table 4: Gambling Participation in New Mexico

 

Lifetime Participation

(2850)

%

Past Year Participation

(2850)

%

Monthly

Participation

(2850)

%

Weekly Participation

(2850)

%

 

 

 

 

 

Lottery

64.0

51.7

14.1

5.8

Casino

64.0

36.6

3.9

1.4

Pari-mutuel

29.9

7.0

0.4

0.1

Sports

25.7

14.7

2.9

1.0

Private

24.9

13.3

2.3

0.9

Non-casino bingo

17.6

5.5

0.8

0.2

Non-casino gaming machines

17.6

5.5

0.4

0.2

Other

16.0

9.4

1.0

0.3

Non-lottery numbers

3.1

1.3

0.1

0.1

Internet

1.8

1.4

0.8

0.5

 

 

 

 

 

Total

85.0

67.6

19.8

8.6

 

Nearly one-fifth (17.9%) of the respondents in the New Mexico survey only acknowledge having gambled on one activity in their lifetime.  The majority of these respondents (N=374) are casino and lottery players.  Over half of these respondents (57%) have played the lottery and 42% have been to a casino.  Much smaller percentages of this group (between 3% and 7%) have gambled on private games, sports, horseracing, non-casino machines or “other” activities.

 

Endorsement of the usually residual “Other” category was higher in this survey than in some other gambling surveys.  Respondents who said that they had done some other type of gambling in the past year were somewhat more likely than those who did not endorse this item to be female and to be employed fulltime.  These respondents were significantly more likely than those who did not gamble on “other” activities to be between the ages of 45 and 64, White, to have attended college and to have annual household incomes over $50,000.  This suggests that endorsement of participation in these activities is probably more closely related to charitable gambling than to illegal or culturally-specific activities such as cockfighting. 

Patterns of Gambling Participation

To understand patterns of gambling participation, it is helpful to examine the demographics of respondents who wager at increasing levels of frequency.  To analyze levels of gambling participation, respondents were divided into five groups:

 

·         non-gamblers who have never participated in any type of gambling (15% of the total sample);

 

·         infrequent gamblers who have participated in one or more types of gambling but not in the past year (17% of the total sample);

 

·         past year gamblers who have participated in one or more types of gambling in the past year but not on a weekly basis (48% of the total sample); and

 

·         monthly gamblers who participate in one or more types of gambling on a monthly basis (11% of the total sample).

 

·         weekly gamblers who participate in one or more types of gambling on a weekly basis (9% of the total sample).

 

Table 5 presents information about the demographic characteristics of these different groups in New Mexico.  For easier comprehension, non-gamblers and infrequent gamblers have been collapsed into a single group, as have monthly and weekly gamblers. 

 

There are some important differences between non- and infrequent gamblers in New Mexico.  Non-gamblers are significantly more likely than infrequent gamblers to be under 35, Hispanic, keeping house and to have an annual household income under $25,000.  Non-gamblers in New Mexico are significantly less likely than infrequent gamblers to have attended college and to have military experience.  The only significant difference between monthly and weekly gamblers in New Mexico is that weekly gamblers are more likely than monthly gamblers to have graduated from college.

 

Table 5: Demographics of Gamblers in New Mexico

 

Non- &

Infrequent Gamblers

(923)

%

Past Year Gamblers

(1363)

%

Monthly & Weekly Gamblers

(564)

%

 

Sig.

 

 

 

 

 

 

Gender

Male

43.3

48.4

59.2

 

 

Female

56.7

51.6

40.8

.000

 

 

 

 

 

 

Age

18 – 34

28.9

33.8

30.0

 

 

35 – 54

26.9

32.8

37.2

.000

 

55+

44.2

33.5

32.8

 

 

 

 

 

 

 

Ethnicity

White

43.4

45.9

41.2

 

 

Hispanic

41.5

39.5

48.7

.002

 

Other*

15.1

14.6

10.1

 

 

 

 

 

 

 

Marital Status

Married

62.9

62.8

65.2

 

 

Widowed

11.0

5.3

5.4

.000

 

Divorced/Separated

11.9

12.7

12.1

 

 

Never Married

14.3

19.1

17.3

 

 

 

 

 

 

 



Education

Elementary / Some HS

18.9

7.0

10.2

 

 

HS Grad

24.2

26.9

33.6

.000

 

Some College

26.4

32.9

30.6

 

 

BA Degree

15.5

19.5

17.2

 

 

Graduate Study

15.0

13.6

8.4

 

* Includes Native American, African American and Other. 


Table 5: Demographics of Gamblers in New Mexico (cont’d)


 

Non- &

Infrequent Gamblers

(923)

%

Past Year Gamblers

(1363)

%

Monthly & Weekly Gamblers

(564)

%

 

Sig.

 

 

 

 

 

 

Employment

Working Full Time

37.7

55.6

55.9

.000

 

Working Part Time

12.0

11.2

10.8

 

 

Keeping House

14.3

6.7

5.7

 

 

Retired

22.5

16.1

17.6

 

 

Disabled / Unemployed

6.2

4.8

6.2

 

 

 

 

 

 

 


Income

Up to $25,000

21.6

18.3

15.7

.000

 

$25,001 - $35,000

11.7

10.5

13.0

 

 

$35,001 - $50,000

9.5

15.2

11.2

 

 

$50,001 - $75,000

11.7

16.1

17.7

 

 

$75,001 - $125,000

8.3

13.0

19.6

 

 

Over $125,000

3.2

4.8

6.3

 

 

Refused

34.0

22.1

16.5

 

 

 

 

 

 

 

Religion

Fundamentalist/Christian

24.6

23.3

22.8

.000

 

Protestant

28.3

22.8

20.1

 

 

Catholic

31.0

37.7

44.1

 

 

Other

11.8

11.1

9.4

 

 

None

4.3

4.9

3.6

 

 

 

 

 

 

Armed Forces Service

15.9

17.3

24.5

.000

 

 

 

 

 

.000

Interviewed in Spanish

11.5

2.6

2.0

 

 

Overall, Table 5 shows that significant differences in gambling participation are associated with gender, age, ethnicity, marital status, education and employment status.  Important differences in gambling participation are also associated with income, religion and military experience.  Non- and infrequent gamblers are significantly more likely than past-year, monthly and weekly gamblers in New Mexico to be female, aged 55 and over, widowed, to have less than a high school education and to be retired or keeping house.  Non- and infrequent gamblers are also significantly more likely than more frequent gamblers to have refused to provide information about their annual household income and to have been interviewed in Spanish. 

 

Monthly and weekly gamblers are significantly more likely than past-year gamblers to be male, to be Hispanic, to have an annual household income over $50,000 and to have military experience.  Monthly and weekly gamblers are significantly less likely than past-year gamblers to have attended college.

Gambling Preferences

For several types of gambling, respondents who acknowledged participating in the past year were asked about their preferences for particular games. These types of gambling included lottery, casino, pari-mutuel and non-casino gaming machines.

 

Lottery.           Respondents who had played the lottery in the past year (N=1473) were asked what kinds of tickets they usually purchased.  Respondents were permitted multiple answers to this question.  The most popular lottery games in New Mexico are Powerball and Scratchers.  Eight in ten of these respondents (80%) reported that they usually bought Powerball tickets and another 27% said that they usually bought instant tickets, or Scratchers.  Two-thirds (67%) of these respondents reported that they usually only bought Powerball tickets, 14% reported only buying Scratchers and 13% reported that they usually bought one or the other of these lottery products.  Only 6% of these respondents reported that they usually bought other kinds of lottery tickets. 

 

Casino.           Respondents who had gambled at a casino in the past year (N=1044) were asked what casino game they usually played.  The majority (74%) said that they usually played slot machines or video poker at the casino.  Another 19% said that they usually played card games such as blackjack or poker.  Only 7% of these respondents indicated that they usually gambled on anything besides card games or machines at the casino. 

 

These respondents were also asked what city or location they visited on the last occasion when they went to a casino.  Four out of five of these respondents (80%) indicated that their last visit was to a casino in New Mexico while 20% indicated that their last visit was to a casino outside of New Mexico.  Among respondents whose last visit was to a casino in New Mexico, 88% indicated that this was a tribal casino and 4% were not sure if the casino were tribally owned or not.  Among respondents who last visit to a casino was outside New Mexico, 78% indicated that the casino was located in Nevada, 16% said they visited a casino in Arizona or Colorado and 5% visited a casino even further afield. 

 

Pari-mutuel.   Respondents who had wagered on horse or dog races in the past year (N=187) were asked whether they usually did so at a racetrack in New Mexico, an off-track betting facility in New Mexico, a tribal casino or somewhere else.  Eight in ten of these respondents (83%) indicated that they usually wagered at a racetrack in New Mexico.  Another 4% of these respondents said that they usually wagered at an off-track betting facility in New Mexico.  The small group of remaining pari-mutuel gamblers usually wagered at an off-track facility outside New Mexico.

 

Gaming Machines.    Respondents who had wagered on gaming machines outside a casino in the past year (N=153) were asked where they usually played these machines.  Nearly one-quarter of these respondents (23%) indicated that they usually played gaming machines at a racetrack.  Only about one in eight of these respondents (12%) played gaming machines at social or fraternal organizations.  Other places where respondents said that they usually played gaming machines included bars, taverns or restaurants (15%) and grocery and convenience stores (20%). 

Favorite Gambling Activities

Table 6 on the following page presents information about favorite gambling activities among infrequent, past-year, monthly and weekly gamblers.  Questions about preferred gambling activities were only asked of respondents who indicated that they had gambled five or more times in their lifetime.  If an individual acknowledged gambling once a month or more often on any of the activities included in the questionnaire, this variable was automatically coded “Yes.”  If a person had ever gambled or had gambled in the past year but said “No” to this question, this variable was coded “No” and these items were not asked. 

 

Table 6 shows that electronic gaming machines were the preferred gambling activity across all of these groups.  Infrequent gamblers were significantly more likely to say that they had no favorite gambling activity than other gamblers and significantly less likely than more frequent gamblers to identify the lottery as their favorite gambling activity. 

 

Table 6: Favorite Gambling Activities Among New Mexico Gamblers

 

Infrequent Gamblers

(93)

%

Past Year Gamblers

(736)

%

Monthly Gamblers

(319)

%

Weekly

Gamblers

(244)

%

Sig.

 

 

 

 

 

.000

     Slot machines (casino & non)

19.1

32.6

28.5

26.6

 

     Casino table games

18.1

15.8

12.9

17.6

 

     Lottery

3.2

14.9

19.7

18.0

 

     Private or sports

14.9

12.8

20.4

15.6

 

     Pari-mutuel

8.5

4.2

3.4

6.1

 

     Bingo

4.3

2.0

3.4

2.5

 

     Other/None

31.9

17.8

11.6

13.5

 

 

Reasons for Gambling

Another important question in gambling studies is why people choose whether or not to gamble.  Respondents who had gambled five or more times in their lifetime were asked why they generally gambled, and to indicate whether any of several different reasons was “very important,” “somewhat important,” or “not at all important.”  Table 7 presents information on the proportion of respondents who indicated that each of these reasons was “very important” or “somewhat important.”

 

Table 7: Reasons for Gambling Among New Mexico Gamblers

Somewhat or very important

Infrequent Gamblers

(93)

%

Past Year Gamblers

(736)

%

Monthly Gamblers

(319)

%

Weekly

Gamblers

(244)

%

Sig.

 

 

 

 

 

 

Entertainment or fun

69.9

79.9

81.8

82.0

.025

To win money

46.2

57.9

65.8

63.9

.003

Excitement or challenge

46.2

55.5

56.4

60.2

.150

To be with people

41.9

46.7

44.8

49.2

.606

Convenience

31.2

40.9

50.0

50.0

.001

Inexpensive entertainment

28.0

50.0

49.5

50.8

.001

As a distraction

10.8

19.7

24.8

19.6

.046

 

Table 7 shows that the majority of New Mexicans gamble for entertainment although infrequent gamblers are significantly less likely to endorse this reason than more frequent gamblers.  As gambling participation increases, winning money becomes an increasingly important reason for gambling as does excitement or challenge, inexpensive entertainment and convenience.  The importance of gambling in order to be with people is not significantly different for these different groups of gamblers.  However, infrequent gamblers are significantly less likely than more frequent gamblers to say that distraction is a somewhat or very important reason for gambling.

 

Given differences in gambling participation by gender, age and ethnicity, differences in reasons for gambling associated with these important demographic variables were examined.  The only difference between men and women was that men were significantly more likely to say that they gamble because it is exciting and challenging and because it is easy and convenient to do.  Respondents under the age of 35 were significantly more likely than older respondents to say that winning money, excitement and being around or with other people were important reasons for gambling.  White respondents were significantly more likely than respondents from other ethnic groups to say that they gambled for entertainment or fun and significantly less likely to say that they gambled to distract themselves from everyday problems.  Hispanic respondents were significantly less likely than other respondents to say that they gambled because it was inexpensive entertainment. 

 

In the New Mexico survey, respondents who had never gambled or gambled infrequently[2] were asked whether any of several different reasons to not gamble was “very important,” “somewhat important” or “not at all important.”  Losing money was the most important reason for not gambling among these respondents, followed by moral or ethical concerns.  Women in this group were significantly more likely than men to say that moral or ethical concerns, the possibility of losing money and inconvenience were all important reasons that they did not gamble.  Hispanic respondents were significantly more likely to say that losing money and inconvenience were important reasons not to gamble while White respondents were significantly more likely to say that moral and ethical concerns were important reasons not to gamble.  There were no significant differences in reasons for not gambling by age.

 


PROBLEM GAMBLING IN NEW MEXICO

Two problem gambling screens were used in the New Mexico survey.  The NORC DSM-IV Screen for Gambling Problems (NODS) was used to provide a measure of problem gambling based on the most recent psychiatric criteria for pathological gambling as well as comparability with recent national and statewide surveys.  The Problem Gambling Severity Index (PGSI) from the recently developed Canadian Problem Gambling Index (Ferris & Wynne, 2001) was used in New Mexico as a secondary measure of gambling-related impacts and to provide a first opportunity to compare the performance of these two problem gambling screens in a single survey. 

The NORC DSM-IV Screen for Gambling Problems (NODS)

In 1998 the National Gambling Impact Study Commission contracted the National Opinion Research Center (NORC) and partner organisations to undertake a national survey of problem gambling in the United States.  The Commission specified the use of DSM-IV criteria in this survey which meant that neither the SOGS nor any of its variants could not be used.  After reviewing the available DSM-IV screens, the research team elected to develop a new measure designed specifically for administration in large population surveys.  This instrument has 17 lifetime and 17 past-year items.  Several items are only administered if a preliminary screening question is endorsed and past-year items are only administered if the corresponding lifetime item is endorsed.  Each criterion item is scored zero or one, to produce maximum scores of ten for each of the “lifetime” and “current” frames.  Scores of zero were interpreted as indicating low risk, one or two at risk, three to four problem gambling, and five or more pathological gambling.

 

One important step in developing the NODS was a validation study with a national clinical sample of 40 individuals enrolled in outpatient problem gambling treatment programs and an additional random telephone sample of 45 respondents in the Chicago metropolitan area.  Ninety-five percent of the clinical sample scored five or more points on the lifetime NODS; the remaining two cases scored four points.  The test-retest reliability of the NODS was examined in a half-sample of 44 cases drawn equally from the clinical and telephone pilot samples.  The lifetime and past-year scores on the NODS were found to be highly reliable (r=0.99 and 0.98, respectively) (Gerstein et al, 1999).  Based on the field test, the research team concluded that the NODS had strong internal consistency, retest reliability and good validity. 

 

In addition to the U.S. national survey the NODS has been used in several state level prevalence surveys and an older persons study in the U.S. (Shapira et al, 2002; Volberg, 2001a, 2001b, 2001c, 2002, 2003a; Volberg & McNeilly, 2003).  It has also been used in a Norwegian national survey (Lund & Nordlund, 2003) and in a Spanish provincial study (Becońa, 2004).  The NODS is increasingly being used in North American clinical settings as an assessment and outcome measure (Hodgins, 2002, 2004) as well as in research studies of problem gamblers in the community (Sartor et al, in press; Scherrer et al, 2005) and its use is mandatory for all clients entering drug and alcohol treatment programs in Michigan (Herriff, personal communication).  In this section of the report and the two that follow, the lifetime NODS serves as the primary measure of at-risk, problem and pathological gambling in New Mexico.

Prevalence Rates

In epidemiological research, prevalence is a measure of the number of individuals in the population with a disorder at one point in time.  In epidemiology, prevalence contrasts with incidence which is a measure of the number of new cases that arise over a specific period of time.  In problem gambling prevalence surveys, individuals are classified as at-risk, problem or pathological gamblers on the basis of their responses to a previously established number of items from a valid and reliable problem gambling screen. 

 

Prevalence rates are based on samples rather than the entire population.  One important source of uncertainty in generalizing from a sample to the population—sampling error—is generally presented as a measure of the uncertainty around the identified value.  Calculations of the size of this variation—sometimes called the confidence interval and sometimes referred to as the margin of error—are based on the percentage of the sample with a particular characteristic and the size of the sample. 

 

To illustrate, the margin of error for the main sample of respondents in New Mexico (N=2,850) is ±1.8%.  The margin of error for an entire sample is generally calculated for a situation in which half of the respondents answer a question “Yes” and the other half answer “No.”  The confidence interval allows us to assume with reasonable certainty—95 times out of 100—that the “true” value is somewhere between 48.2% and 51.8%. 

 

The confidence interval narrows as the value approaches either 0% or 100%.  For example, a value of 5% in the New Mexico survey has a margin of error of ±0.8%.  This means that we can be reasonably certain that the “true” value falls between 4.2% and 5.8%.  As values near these extremes, the confidence interval can approach or exceed the value itself.  The closer the confidence interval comes to the value, the less reliable the value itself is considered to be.  In several of the tables that follow, confidence intervals that equal or exceed 50% of the value of the prevalence estimate are flagged with an asterisk and readers are advised to treat these estimates with caution.

 

Table 8 on the following page presents information about the proportion of the main sample (N=2,850) who scored on an increasing number of items on the lifetime and past-year NODS.  Table 8 also summarizes the prevalence of problem and pathological gambling based on established criteria for discriminating between respondents without gambling-related difficulties and those with moderate and severe problems (Gerstein et al, 1999; Toce-Gerstein, Gerstein & Volberg, 2003).   

 


Table 8: Scores on Lifetime and Past Year NODS

Number of Items

Lifetime

Past Year

 

(2850)

(2850)

 

 

 

Non-Gamblers

15.0

32.4

0

76.5

62.9

Non Problem Gamblers

76.5

62.9

1

4.6

2.4

2

1.8

1.2

At-Risk Gamblers

6.4

3.6

3

0.7

0.4

4

0.4

0.3

Problem

1.1

0.7

5

0.4

0.2

6

0.4

0.2

7

0.1

0.1

8

0.1

0.0

9

0.0

0.0

10

0.1

0.1

Pathological

1.1

0.6

 

 

 

Combined Problem/Path

2.2

1.3

 

Population Estimates

According to the most recent census of the population (U.S. Bureau of the Census, 2001), the population of New Mexico aged 18 and over in 2000 was 1,310,472.  Based on these figures, we estimate that between 9,400 (0.7%) and 19,400 (1.5%) New Mexico adults can be classified as pathological gamblersAnother 9,400 (0.7%) to 19,400 (1.5%) New Mexico adults can be classified as problem gamblers.  Finally, an additional 72,100 (5.5%) to 95,600 (7.3%) New Mexico adults can be classified as at-risk gamblers. 

Prevalence Across Demographic Groups

Problem gambling prevalence rates can be significantly different among subgroups in the population.  Because the confidence intervals around prevalence estimates can be large, most comparisons between these groups must be interpreted with caution.  However, the size of the main sample in New Mexico means that, in this instance, confidence intervals exceed 50% of the variance for relatively few of the prevalence estimates for subgroups in the population.  In presenting these data, all instances where the confidence interval equals or exceeds the prevalence estimate have been suppressed.  Table 9 on the following page presents information about the size of each group as well as the confidence interval for the combined problem and pathological gambling prevalence rate. 

 

Table  9: Differences in Prevalence by Demographic Group

 

Group

Size

 

Prevalence  Rate

(3+)

Conf.

Interval

 

 

 

 

 

Gender

Male

1393

2.6

±0.8

.

Female

1457

1.6

±0.6

 

 

 

 

 

Age

18 – 34

859

2.8

±1.1

.

35 – 54

868

2.3

±1.0

 

55+

1002

1.3*

±0.7

 

 

 

 

 

Ethnicity

White

1257

1.4

±0.6

.

Hispanic

1196

2.8

±0.9

 

Other**

396

2.3*

±1.5

 

 

 

 

 

Marital Status

Married

1786

1.4

±0.5

 

Never Married

486

4.5

±1.8

 

 

 

 

 

Education

HS Graduate

768

3.4

±1.3

 

Some college

852

2.9

±1.1

 

 

 

 

 

 

 

 

 

 

Employment

Fulltime

1421

1.9

±0.7

 

Disabled / Unemployed

157

8.3

±4.3

 

 

 

 

 

Religion

Fundamentalist

621

2.9

±1.3

 

Catholic

966

2.6

±1.0

* Confidence interval equals or exceeds 50% of the prevalence estimate.

** Includes Native American, African American and Other. 

 

 

Table 9 shows that there are substantial differences in the prevalence of problem gambling across different subgroups in the population in New Mexico.  Differences in prevalence rates by gender, ethnicity, marital status, education, employment status and religion are all statistically significant.  The prevalence of problem and pathological gambling in New Mexico is significantly higher among men, among non-Caucasians, among respondents who have never married, among respondents who are disabled or unemployed and among respondents who are fundamentalist Christians or Catholic.  Differences in prevalence rates by age, household income and military service are not statistically significant. 

Prevalence by Type of Gambling

Another approach to understanding the relationship between gambling involvement and gambling-related problems is to examine the prevalence of problem gambling among individuals who participate in specific types of gambling.  Table 10 on the following page shows the prevalence of problem and pathological gambling among respondents who have ever gambled, among those who have gambled in the past year and among those who gamble monthly and weekly.  Table 10 also shows the prevalence of problem and pathological gambling among respondents who have participated in specific types of gambling in the past year.  All results where the confidence interval exceeds 50% of the prevalence estimate have been flagged with an asterisk.  As in Table 9, all instances where the confidence interval equals or exceeds the prevalence estimate have been suppressed.  This includes weekly gamblers as well as past year gambling on the Internet and gambling on non-lottery numbers games. 

 

Table 10: Prevalence by Type of Gambling

 

 

Group

Size

Prevalence

(3+)

%

Conf.

Interval

All Gamblers

2422

2.5

±0.6

Past-Year Gamblers

1926

3.0

±0.8

Monthly Gamblers

563

6.2

±2.0

 

Among Past Year Players

 

 

 

Non-Casino Bingo

157

8.9

±4.5

Private

378

6.1

±2.4

Sports

418

5.0

±2.1

Casino

1044

4.5

±1.3

Other

268

3.7*

±2.3

Pari-mutuel

200

3.5*

±2.6

Lottery

1473

3.3

±0.9

*Confidence interval equals or exceeds 50% of the prevalence estimate.

 

Table 10 shows that problem gambling prevalence rates increase along with gambling participation.  Although the group is quite small, the prevalence of problem gambling is highest among past-year players of non-casino bingo.  Problem gambling prevalence rates are also high among past-year private bettors, past-year sports bettors and past-year casino gamblers.  Prevalence rates among these groups of past-year players are more than twice as high as the problem gambling prevalence rate in the population as a whole. 

Comparing New Mexico with Other Jurisdictions

As with gambling participation, it is helpful to compare the prevalence of problem and pathological gambling in New Mexico with comparable prevalence estimates elsewhere in the United States.  Although the jurisdictions where problem gambling surveys have been done in the United States differ substantially in the types of gambling available, in levels of gambling participation and in the demographic characteristics of the general population, it is helpful to understand how New Mexico compares with other jurisdictions. 

 

Figure 3 on the following page presents lifetime NODS prevalence rates for states where similar surveys have been conducted in the United States.  Overall, Figure 3 shows that the prevalence of at-risk, problem and pathological gambling in New Mexico is at the lower end of a range of problem gambling prevalence rates based on the same problem gambling screen.  The prevalence of at-risk, problem and pathological gambling in New Mexico is somewhat higher than the prevalence rate obtained in North Dakota in 2000 but lower than prevalence rates identified in Oregon in 2000 and the United States as a whole in 1998.  The prevalence of at-risk, problem and pathological gambling in New Mexico is well below the prevalence rates identified in recent surveys carried out in Arizona and Nevada (Volberg, 2002, 2003a). 

 

 


Figure 3: Comparing NODS Rates Across States (Lifetime)

 

The comparison between New Mexico and Arizona is particularly interesting, not only because the two states are contiguous but also because their demographics are quite similar with large Hispanic and Native American populations.  Although the population of Arizona is nearly three times greater than the population of New Mexico, the two states have nearly identical levels of educational attainment and workforce participation.  The median household income in Arizona is only slightly higher than in New Mexico (U.S. Census, 2001).  There are similar numbers of tribal casinos and racetracks in both states as well as mature state lotteries.  One important difference between the two states is that neither racetracks nor veterans and fraternal clubs in Arizona are permitted to operate gaming machines. 

 

The finding that New Mexico has approximately half the rate of at-risk gambling as Arizona and twice the rate of pathological gambling at a point in time when the duration of exposure to expanded gambling opportunities is about the same in the two states suggests several intriguing possibilities.  Perhaps the rate of at-risk gambling in New Mexico is increasing and will eventually rise to the level identified in Arizona.  Another possibility is that the rate of at-risk gambling in Arizona is decreasing and will eventually reach the level identified in New Mexico.  With regard to pathological gambling, it is possible that pathological gambling in New Mexico is decreasing and will eventually drop to the level in Arizona.  Alternatively, it is possible that pathological gambling in Arizona is increasing and will eventually reach the level identified in New Mexico.  Another possibility is that there are moderating factors that affect the prevalence of at-risk, problem and pathological gambling in ways that are not yet recognized or understood.  Future surveys of gambling and problem gambling in these two states would help test these and other hypotheses, as would prospective, longitudinal research on the development of gambling problems within individuals over time.

 

 

 


COMPARING NON-PROBLEM AND PROBLEM GAMBLERS

In considering how best to develop and refine policies and programs for problem gamblers, it is important to direct these efforts in an effective and efficient way.  The most effective efforts at prevention, outreach and treatment are targeted at individuals who are at greatest risk of experiencing gambling-related difficulties.  Since the purpose of this section is to examine vulnerable individuals, our focus will be on differences between individuals who gamble, with and without problems, rather than on the entire New Mexico sample. 

 

As noted above, the lifetime NODS serves as the primary measure of at-risk, problem and pathological gambling in New Mexico.  In this section of the report, we examine differences between groups of respondents who score at increasing levels of severity on the lifetime NODS in terms of demographics, gambling participation and other important correlates of problem and pathological gambling. 

Demographics

Table 11 shows that, as in many other jurisdictions, problem and at-risk gamblers in New Mexico are demographically distinct from non-problem gamblers.  At-risk and problem gamblers in New Mexico are significantly more likely than non-problem gamblers to be male, Hispanic, unmarried and disabled or unemployed.  At-risk and problem gamblers in New Mexico are significantly less likely than non-problem gamblers to have graduated from college.  Problem gamblers are significantly less likely than non-problem and at-risk gamblers to be retired. 

 

Table 11: Demographics of Non-Problem, At-Risk and Problem Gamblers

 

Non-Problem

Gamblers

(2180)

%

At-Risk Gamblers

(182)

%

Problem & Pathological Gamblers

(60)

%

Sig.

 

 

 

 

 

 

Gender

Male

49.6

62.6

60.0

.001

 

Female

50.4

37.4

40.0

 

 

 

 

 

 

 

Age

18 – 34

30.2

33.1

42.1

.173

 

35 – 54

32.7

32.0

35.1

 

 

55 +

37.2

34.8

22.8

 

 

 

 

 

 

 

Ethnicity

White

46.4

47.5

28.3

.012

 

Hispanic

39.8

44.2

56.7

 

 

Other*

13.8

8.3

15.0

 

 

 

 

 

 

 

Marital Status

Married

63.5

59.7

41.7

.005

 

Widowed

6.3

8.7

6.7

 

 

Divorced/Separated

12.9

14.4

15.0

 

 

Never Married

17.2

17.7

36.7

 

 

 

 

 

 

 

* Includes Native American, African American and Other.


Table 11: Demographics of Non-Problem, At-Risk and Problem Gamblers (cont’d)

 

Non-Problem

Gamblers

(2180)

%

At-Risk Gamblers

(182)

%

Problem & Pathological Gamblers

(60)

%

Sig.

 

 

 

 

 

 

Education

Less than HS

9.0

11.6

8.5

.001

 

HS Graduate

26.7

29.8

44.1

 

 

Some College

31.4

29.3

42.4

 

 

BA Degree

19.3

19.3

3.4

 

 

Graduate Study

13.6

9.9

1.7

 

 

 

 

 

 

 

Employment

Working Full Time

52.8

50.0

45.8

.000

 

Working Part Time

11.3

12.6

16.9

 

 

Keeping House

6.9

4.9

3.4